Glossary

A reference of common post-production terms, acronyms, and jargon used throughout this wiki and in day-to-day finishing work.


A

AAF (Advanced Authoring Format) — A file format for exchanging video/audio edit information between NLEs and finishing tools. Avid’s native exchange format. Generally richer than XML for Avid projects.

Academy Leader — A traditional film-era countdown leader (SMPTE standard). In modern workflows, the term is often used loosely to describe any pre-program countdown leader.

Action Safe — The 95% area of the video frame where critical action should be placed to ensure visibility on all display types.

AE (Assistant Editor) — Supports the editor with media management, ingest, organization, turnover prep, and more.

AMA (Avid Media Access) — Avid’s technology for linking directly to source files without transcoding.

Anamorphic — Footage recorded with a lens that horizontally squeezes the image onto the sensor. Must be “de-squeezed” for proper display.

Aspera — A high-speed file transfer protocol/software commonly used for large media delivery over the internet.

B

B-roll — Supplementary footage (vs. primary interview/action footage) used to cover cuts, illustrate points, or establish scenes.

Bars & Tone — SMPTE color bars + 1 kHz reference tone placed at the head of a deliverable for video and audio calibration.

Bit Depth — The number of bits used to represent each color channel. 8-bit = 256 values; 10-bit = 1024; 12-bit = 4096.

Broadcast Safe — Video signal levels that stay within the legal range for broadcast transmission.

Burn-In — Text overlay (timecode, filename, etc.) rendered permanently onto a reference video file.

C

CALM Act — US broadcast loudness regulation requiring commercials to be at similar loudness to program content. Target: -24 LKFS ±2.

CDL (Color Decision List) — A metadata format for basic color adjustments (slope, offset, power, saturation) that can be applied before a full grade.

Chroma Subsampling — The practice of reducing color information relative to luminance. Notations: 4:4:4 (full), 4:2:2 (broadcast), 4:2:0 (streaming).

CMX 3600 — The standard EDL format, based on the old CMX Systems editing controller.

CodecCoder–decoder. The format used to compress and decompress video/audio. Examples: ProRes, DNxHR, H.264.

Color Space — The mathematical model defining a range of colors. Examples: Rec.709 (HD SDR), Rec.2020 (UHD/HDR), DCI-P3 (cinema).

Commit (Multicam) — Avid’s operation for locking a multicam sequence to its selected angle, removing the multicam grouping.

Compound Clip — FCP and Resolve’s equivalent of a nested sequence — multiple clips bundled as one. Break apart before conform.

Conform — The process of rebuilding an edit in a finishing suite using XML/AAF and master-quality source media.

D

Data Burn-In — Resolve’s built-in feature for adding timecode, filename, and other metadata overlays to output files.

DCP (Digital Cinema Package) — The standardized format for theatrical delivery. Uses JPEG 2000 encoding.

DI (Digital Intermediate) — The high-quality digital master used as the source for all subsequent deliverables.

Dissolve — A transition where one clip fades out while another fades in simultaneously.

DNxHD / DNxHR — Avid’s intermediate codec family. HD variants for 1080p, HR variants for UHD and arbitrary resolutions.

Dolby Vision — A premium HDR format with dynamic per-scene/per-frame metadata.

Drop Frame (DF) — A timecode variant for 29.97/59.94 fps that skips frame numbers (but not frames) to keep TC in sync with real time.

E

EDL (Edit Decision List) — A text-based list of every edit in a sequence. The simplest form of edit exchange. Format: CMX 3600 is standard.

EXR — OpenEXR image format. The standard for VFX image sequences.

F

FFOP (First Frame of Picture) — The first frame of program content, after slate, leader, and 2-pop. Typically at 01:00:00:00.

FCPXML — Final Cut Pro’s XML format for exchanging edit data.

Flatten — To render a complex section (effects, retimes, multicams) into a single self-contained clip.

Foley — Custom sound effects performed to match on-screen action. Footsteps, cloth movement, prop sounds.

Frame Blend — A retime method that blends adjacent frames to create a new frame. Soft, preserves motion feel.

G

Gamut — The range of colors a color space can represent. Rec.709 has a narrower gamut than Rec.2020.

GFX — Graphics. Titles, lower thirds, full-screen graphics, logos.

H

H.264 / H.265 (HEVC) — Consumer/streaming delivery codecs. Highly compressed, used for web playback.

Handle — Extra frames of source media beyond a clip’s in/out points, needed for transitions and fine trimming in conform.

HDR (High Dynamic Range) — Video with an extended range of luminance and color. Common formats: HDR10, HDR10+, Dolby Vision, HLG.

HLG (Hybrid Log Gamma) — An HDR format designed for backward compatibility with SDR displays. Common in broadcast.

I

IMF (Interoperable Master Format) — A component-based master format for streaming platforms. Netflix, Prime, and others use variants.

Interlaced — A legacy video format where each frame is composed of two fields (odd and even lines), sampled at different moments in time. Denoted by i (e.g. 1080i).

K

Keyframe — A specific point in time where a property (position, opacity, effect parameter) is set. The NLE interpolates between keyframes.

L

LKFS / LUFS — Loudness units. LKFS is broadcast term (ATSC/EBU); LUFS is the equivalent in audio production tools. -24 LKFS is US broadcast target.

LUT (Look-Up Table) — A mathematical transformation applied to color. Used for tech LUTs (color space conversion) and creative LUTs (looks).

Log — A camera encoding that preserves maximum dynamic range by distributing data logarithmically. Examples: S-Log, Log-C, RED Log.

M

Master — The highest-quality, canonical version of a deliverable. All derivative versions are made from the master.

Match Frame — Finding the source clip and timecode that corresponds to a specific frame on the timeline.

Media Manage — To consolidate and optionally transcode project media into a self-contained folder structure.

M&E (Music & Effects) — An audio deliverable containing everything except dialogue, used for foreign dubbing.

MOS — Filmed without sync sound. From a (possibly apocryphal) German director’s “mit out sound.”

MXF (Material Exchange Format) — A media container format commonly used with Avid and broadcast workflows.

N

NLE (Non-Linear Editor) — An editing system where you can access any part of the footage in any order. Avid, Premiere, FCP, Resolve.

Non-Drop Frame (NDF) — Timecode that counts every frame sequentially. Standard for 23.976 and 24 fps work.

O

OCM (Original Camera Media) — The primary footage shot for the production. Interviews, observational footage, B-roll.

Offline Edit — The edit phase using lower-resolution proxies. Followed by Online (conform + finish) using master-quality media.

Online Edit — Historically, the process of finishing picture using master-quality media. Today the term is often merged with “conform.”

Opacity — The visibility of a clip; 0% is invisible, 100% is fully visible.

Opticals — Overlay elements like light leaks, lens flares, film burns, grain.

Optical Flow — A retime method that synthesizes new frames by analyzing motion between existing frames. Smoothest result when it works.

P

PQ (Perceptual Quantizer) — The transfer function used in HDR10 and Dolby Vision. SMPTE ST 2084.

Pre-Roll — Footage before the intended in-point; similar to a handle but often specifically used for sync references.

ProRes — Apple’s professional intermediate codec family. ProRes 422 HQ is a common master codec.

Q

QC (Quality Control) — A technical review pass checking a deliverable for defects: sync issues, audio glitches, video artifacts, spec compliance.

R

Rec.709 — The standard HD color space for SDR broadcast and streaming. ITU-R BT.709.

Rec.2020 — The wide-gamut color space used for UHD and HDR. ITU-R BT.2020.

Relink — To restore a clip’s connection to its source media after files have moved or paths have changed.

Retime — To change the playback speed of a clip. Options: constant speed, speed ramps, optical flow, frame blend, nearest.

S

Safe Area — The portion of the frame guaranteed to be visible on all displays. Action-safe = 95%; title-safe = 90%.

Self-Contained — A video file that contains all its media internally, rather than referencing external files.

Slate — The information card at the head of a deliverable identifying the program (title, version, date, runtime, etc.).

SMPTE — Society of Motion Picture and Television Engineers. Publishes most broadcast and post standards.

Stems — Separate audio tracks for dialogue, music, and effects — each a final, independent mix.

Sync Pop — A one-frame 1 kHz tone at a known position (2 seconds before FFOP or 2 seconds after last frame) for sync verification.

T

Tail Pop — The sync pop at the end of a program, 2 seconds after last frame of picture.

Tail Slate — A slate at the end of a shoot’s take rather than the beginning. Not relevant in post but may appear in dailies.

Thru Edit (also “Match Frame Edit”) — A cut within a single continuous piece of media where there is no actual edit visible. Often caused by trimming across a clip boundary. Many can be safely collapsed; some are intentional.

Timecode (TC) — The HH:MM:SS:FF reference assigned to each frame. Drop frame uses semicolons; non-drop uses colons.

Title Safe — The 90% area of the video frame where text should be placed to ensure it reads on all displays.

Transcode — Convert media from one codec to another, typically from camera-native to a post-friendly intermediate.

U

UHD (Ultra High Definition) — 3840 × 2160 resolution. Four times the pixel count of HD. Sometimes called “4K” (technically 4K is 4096 × 2160).

V

VFX (Visual Effects) — Any image manipulation beyond basic editing: cleanup, compositing, CG, sky replacements, green screen.

X

XML (for post) — Typically Final Cut Pro XML or FCPXML, used to exchange edit data between NLEs and finishing tools.

xxHash — A fast non-cryptographic checksum algorithm. Better than MD5 for verifying large media transfers.

Numbers & Symbols

2-Pop — The sync pop at the head of the program, 2 seconds before FFOP.

4:4:4 / 4:2:2 / 4:2:0 — Chroma subsampling ratios. See Codec Reference.

23.976 fps — The NTSC-adjusted cinema frame rate. Derives from 24 fps × (1000/1001) for historical color-subcarrier compatibility.

29.97 fps — The NTSC broadcast frame rate. Historical artifact of adding color to a 30 fps system.

5.1 / 7.1 / Atmos — Surround audio configurations.